Merfolk Falconer
The kicker mechanic almost never gets a payoff creature: the whole point of kicker is that the value is baked into the spell you already wanted to cast, so wrapping a reward around it is redundant by design. This is the rare attempt to build a body that cares about the act of paying kicker rather than the effect kicked spells produce. The trouble is that scry 2 arrives on a delay, after you have already committed the extra mana, so the smoothing it offers helps the turn after the play that mattered rather than the play itself. A 4/4 flier for five is a reasonable clock in a color that does not usually get to attack, but the trigger asks for a deck built almost entirely of kicker cards to fire consistently, and there have never been enough of those in one place to make it an engine rather than an occasional bonus. What it represents is a designer trying to reward a keyword that structurally resists being rewarded: kicker pays you at the moment you cast the spell, so anything that pays you again for casting it is stacking value onto an already front-loaded decision. The result is honest about that tension. It flies, it hits for four, and it says thank you when you sink mana into a kicker spell, without ever pretending that thank-you changes the game.
