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Moxonomy

Merfolk Coralsmith

Creature — Merfolk2 generic manaBlue mana

The pump ability points the wrong way, and that inversion is the whole design. Paying to make a creature bigger is the reflex; here the mana buys power at the cost of toughness, turning a durable 2/3 into a fragile 3/2 that ticks closer to death with each activation. That would be a strange offer on its own, except the body is built to profit from dying: the scry 2 on death means the mana you sink into shrinking its toughness is really a bet on which cards you want next. The Merfolk can chump a bigger attacker, trade into removal, or simply pump itself out of existence in a spare moment, and each of those exits pays out. It reads like a blue take on a red aristocrat piece: a creature whose value is unlocked by leaving the battlefield rather than staying on it, with the pump ability doubling as a self-immolation button when no attacker is available to do the job. The scry rewards a deck that cares about its top card, and the flexible toughness lets the pilot choose the moment. A modest common on rate, but a genuinely tidy piece of tension: the ability that weakens it is the same ability that lets you cash it in on your terms.

Merfolk Coralsmith (woe)
WOE · #60common
Pricing
Normal: $0.12
Foil: $0.18
Oracle Text

Rules text

1 generic mana: This creature gets +1/-1 until end of turn. When this creature dies, scry 2.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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