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Moxonomy

Merfolk Cave-Diver

Creature — Merfolk Scout2 generic manaBlue mana

A 2/4 for three mana that blocks all day is not, on paper, a threat, and that inversion is the whole trick: this Scout is a wall that turns into a spear the instant any creature you control explores. The trigger keys off the whole board, not just itself, so a turn with several explorers doesn't just draw cards and sort the deck, it stacks power boosts and re-confirms the can't-be-blocked clause with each additional explore. That converts the mechanic's usual role (a little incidental value on the way down) into a combat-math engine, where a wide explore turn pushes real damage through a board that should have been able to hold. The base rate is deliberately unthreatening on offense; the design gates the payoff behind commitment to the explore theme, so this card is a blocker until the deck around it decides otherwise. Feed it a chain of triggers and the defensive stat line becomes the finisher those triggers were quietly building toward.

Merfolk Cave-Diver (lci)
LCI · #65uncommon
Pricing
Normal: $0.20
Foil: $0.23
Oracle Text

Rules text

Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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