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Moxonomy

Merfolk Branchwalker

Creature — Merfolk Scout1 generic manaGreen mana

Explore is the design idea that solved a recurring problem with cheap green beaters: the dead draw. A 2/1 for two mana ages out fast, so the trigger softens what it lacks by resolving a small piece of card advantage the moment the creature lands. Reveal the top card of your library: if it is a land, you take it and keep a creature that has already found you a drop; if it is anything else, this becomes a 3/2 and you decide whether to leave that spell where it sits or send it to the graveyard. That binary is the whole engine, and neither outcome is a blank. The graveyard line is where the mechanic earns its keep, because binning a nonland rather than leaving it on top is a genuine sculpting decision: clear a card you would rather not draw next, or protect a spell you do want by keeping it in place. Nothing about the reveal happens before you commit; the card is only seen during the trigger's resolution, so the reward is reading your own land count and your own top-of-library tension, not peeking ahead. As a baseline for explore creatures, this is the cleanest statement of the keyword's pitch: a green two-drop whose worst case is still a body that grew.

Merfolk Branchwalker (xln)
XLN · #197uncommon
Pricing
Normal: $0.26
Foil: $1.01
Oracle Text

Rules text

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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