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Moxonomy

Mercurial Chemister

Creature — Human Wizard3 generic manaBlue manaRed mana

A two-ability split that asks the deck to be two decks at once. The blue mode is a tap-to-draw-two engine that wants a low curve and a full grip; the red mode is removal priced not in mana but in the discarded card's mana value, so it wants fat cards in hand to throw. Those incentives pull against each other, and the build is about reconciling them: you draw into gas with one tap, then convert the most expensive thing in your hand into a removal spell with the other. The body invites the obvious problem, since a 2/3 that taps for value is exactly what an opponent wants to point removal at before you untap, and every activation costs the tap that would otherwise generate the next card or the next kill. The discard-as-fuel removal is the cleverer half: most creature-based removal of this kind cares about power or sets a fixed damage number, while pricing the damage off mana value turns your dead late-game bombs and uncastable splashes into a sliding-scale burn spell aimed at the board. It is a control-deck card-advantage piece wearing a removal coat, built for a midrange shell that can protect a fragile Wizard and afford to spend whole turns tapping it rather than attacking.

Mercurial Chemister (c20)
C20 · #221rare
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Blue mana, Tap: Draw two cards. Red mana, Tap, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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