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Moxonomy

Mercadian Lift

Artifact2 generic mana

The winch is a battery you charge across quiet turns and discharge on your own schedule. Each counter costs a mana and a tap; cashing them in for a creature costs the artifact's whole turn plus as many counters as the creature's mana value demands. The math is deliberately unfavorable: a four-drop wants four winch counters, four separate activations on four separate turns, all to pay essentially full retail and skip the cast rather than pay less. What it actually buys is not discount but evasion of counterspells. The creature is put onto the battlefield, not cast, so it sidesteps counterspells aimed at the spell; and the charging can happen while your mana is otherwise occupied, then release in one tap when the moment is right. This is permanent-as-storage design, an artifact that converts leftover mana into a creature that later arrives uninterruptible, the same structural trick that more recent cards would streamline into one-shot ramp rocks and reanimation engines. Here it is slow, fiddly, and honest about it: a contraption that asks you to plan several turns ahead and rewards patience with a body the opponent cannot counter as a spell on the way in.

Mercadian Lift (mmq)
MMQ · #306rare
Pricing
Normal: $0.43
Foil: $8.50
Oracle Text

Rules text

1 generic mana, Tap: Put a winch counter on this artifact. Tap, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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