Menagerie Liberator
A 3/2 with trample for four mana reads as unremarkable in a duel, and that is exactly the point: this warrior is priced and built for a table where more than one player is in your path. Its combat keyword pays you upfront for spreading an attack across multiple opponents, turning a modest body into a real threat the moment you commit to swinging wide. Trample is the pairing that makes the reward land: the bonus power has to go somewhere when each defender throws a chump in front of it, and this ensures that inflated attack bleeds through. The design resolves a familiar problem with attacking everyone at once: doing so normally punishes you, opening you to retaliation from the survivors you failed to kill. Here the incentive runs the other way, sizing the reward to match the political heat you've just invited onto yourself. In a heads-up game the body is honest and small, growing by a single point; in a free-for-all it becomes a genuine finisher, which is precisely the split the mechanic was invented to create. It is a clean expression of a keyword that only makes sense in games where declaring an attack against three players is a considered decision rather than a route to a fast concession.
