Meltstrider's Resolve
Green's fight spells have always been a transaction: point one creature at another, resolve the damage, and the card is spent. Bundling that transaction into an Aura changes the arithmetic. The enters trigger still clears a blocker, but the enchanted creature walks away carrying a permanent +0/+2 and a rider that stops it from being gang-blocked. Those two toughness matter precisely during the fight, padding the survival math so a coin-flip trade tilts your way, and they keep mattering afterward, when the creature that punched through wants to keep punching through. The color has circled this idea for years without committing to it: interaction that does not read like a straight removal spell, that leaves something on the board once the removal has done its work. The price for that is the tax every Aura pays. Answer the creature in response and the opponent claws back both halves at once, the fight and the buff, in a single exchange. That two-for-one exposure is exactly why the effect costs a single green mana instead of the going rate for a stapled fight-and-anthem: the fragility of the permanent is the discount. What you get is two jobs riding on one target, a compression green accepts on the condition that both jobs share the same vulnerable enchantment.
