Meldweb Strider
Most Vehicles ask you to keep bodies around to crew them, then leave you exposed the moment those creatures tap out for the attack. This one carries its own ignition switch: the oil counter it enters with converts to a one-shot animation, so it can swing or block on a turn when you have nothing else to crew it, no summoning-sick dorks required, no power tapped down. The catch is right there in the arithmetic. That counter is a single use, and once it is spent you are back to the ordinary crew tax, tapping three power to move a 5/5 that would rather stay upright thanks to vigilance. The design reads as a hedge against the archetype's own weakness: Vehicles are cheap for their stats precisely because crew is a real cost, and a stranded Vehicle on an empty board is dead cardboard. The oil counter buys exactly one turn of independence, then hands the card back to its normal rules. It is a small, honest concession that a Vehicle should be able to act on its own at least once, framed inside the oil-counter motif that treated stored charges as a currency you spend down rather than a permanent upgrade.
