Melded Moxite
Loot with a floor. The entering trigger is straight card filtering: pitch one, draw two, a rate that has lived in blue and red for a long time as the connective tissue of spellslinger and reanimator shells. What separates this from a pure card-advantage cantrip is the back half, which turns the spent artifact into a body rather than leaving it as a dead permanent on the board. Once the loot is done and the artifact has served its purpose, three mana and the sacrifice convert it into a tapped 2/2, so the card refuses to become a topdecked blank in the late game. A discard-outlet-plus-draw effect usually wants to be cheap and disposable, but a disposable artifact does nothing once you no longer need to dig; here the sacrifice ability gives the leftover permanent a second job, feeding artifact and Robot synergies or simply trading its shell for a defensive blocker. The token arriving tapped is the tax on that flexibility: you pay full price and still cannot use the body to hold the line the turn you make it. It is a modest card doing two honest things in sequence, built for decks that want to smooth their draws early and still have somewhere to sink mana once the hand runs dry.
