Megatog
The Atog mechanic has always been about converting permanents into combat math, and the family's artifact-eater found the richest food supply of the lot. Where the original Atog gets a modest +2/+2 with no evasion, this one scales the conversion to +3/+3 and bolts on trample, two changes that move it from a slow grind engine to a genuine one-attack finisher. The trample clause is the load-bearing detail: piling artifact after artifact into the buff means nothing if a single chump blocker eats the whole attack, so each sacrifice both grows the body and guarantees the surplus damage spills past the wall. The 3/4 frame does work the appetite alone cannot. A standard 1/2 Atog dies to the early combat and removal that a four-toughness body shrugs off, so this one sits on the table as a credible threat across a turn cycle (it has no haste, so the alpha strike comes the turn after it lands) rather than asking you to nurse a fragile engine. The cost sits in the resources: every artifact fed to it is a permanent leaving the battlefield, so the card forces a hard read on whether the swing closes the game or just spends your whole board into a single attack that gets answered. It is the Atog template sized up for a world where artifacts were cheap, plentiful, and built to be thrown away.
