Mega Flare
The removal here scales with your own board rather than a fixed number, which is the whole design idea: it deals damage equal to the greatest power among your creatures, one target per opponent. That coupling makes it a natural fit for a deck already committed to a fat threat, because the spell rides whatever you were building toward anyway instead of asking for a separate investment. The kicker is where the two halves resolve into one play: pay the full freight and you get a 6/6 flyer that, absent a bigger body, becomes the greatest-power creature you control, so the token both feeds the damage calculation and stays on the board to press the advantage next turn. Unkicked, it is a table-wide poke that only bites if your board is already large; kicked, it guarantees at least a six-point floor and leaves a dragon behind. That is a clean expression of a long-standing multiplayer instinct: symmetric removal that points at each opponent at once, sized by the aggressor rather than the defender. Because the damage is calculated on resolution, a single instant-speed pump in response would push every point higher, which quietly rewards holding up combat tricks over a spell that was never going to be a precise answer to a specific creature.
