Meek Attack
The reanimator's cheat, reimagined as a repeatable red engine and priced by a hard ceiling. Every previous "put a creature into play from hand" effect (Sneak Attack chief among them) charged for the privilege by handing back the whole vault: any fatty, any bomb, arriving with haste for a single explosive swing. Here the payment is a size cap. Total power and toughness five or less means no cheating on rate; you are firing off a Ravenous Chupacabra, a Solemn Simulacrum, whatever midsize body carries an enter-the-battlefield trigger worth reusing at a discount. That shift from raw power to controlled value is the whole design. The haste-then-sacrifice clause is not a downside so much as the shape of what it enables: the creature attacks or triggers, then goes to the yard at the next end step, which turns this from a beatdown tool into an enters-and-leaves machine feeding sacrifice payoffs, recursion, and death triggers alike. Because the activation is instant-speed, you can flash the body in during an opponent's turn to ambush an attacker or hold up the option, and the sacrifice timing lets you loop the same card through the graveyard if you can return it. The mana cost is deliberately low per activation, so the constraint doing the balancing is not the price but the ceiling: a red engine that rewards a curve built around small, high-value bodies rather than one giant payoff.




