Meddling Youths
The go-wide trigger doing double duty as a value engine. Boros aggro has always had a resource problem: it empties its hand faster than any other color pair, and the payoff for committing bodies to the board is usually just more damage, not more cards. This closes the gap by tying Clue generation to the exact thing the deck already wants to do, swing with three or more attackers, so the refuel comes free on turns you were attacking anyway. The condition is doing the real balancing work here: it does not care about creature power or how many creatures you control, only about the attack itself, which means the trigger rewards the wide board rather than the tall one and stays quiet in decks that grind. A 4/5 with haste is a deliberately sturdy frame for the effect; it survives the combat it enables and trades up against most of what blocks it, so the payoff is not riding on a fragile enabler that dies before it arrives. The tempo of the Clue is what closes the loop: the card investment is deferred, banked as an artifact you cash in later once the aggression has stalled. That is the classic Boros bargain (spend everything now, worry about the empty hand next turn) rewritten so the second half is already solved.

