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Moxonomy

Mechanical Mobster

Artifact Creature — Human Robot Villain3 generic mana

Two effects that both traffic in the graveyard, bolted onto one body: an enters-the-battlefield exile that answers something in a yard, and a connive that fuels one. That pairing is the whole design logic. Connive is a card-filtering engine that wants nonland cards in hand to pitch, and it happily deposits its own discard fodder into the graveyard; the exile clause gives you a reason to poke at graveyards in the first place, whether that means clipping a recursion target across the table or picking off a flashback spell already sitting in a yard. The counter only lands when you discard a nonland card, so the connive rewards a hand stocked with spells, not lands, which nudges the whole package toward a deck that treats its graveyard as a resource on both offense and defense. The body is small and the exile is capped at up to one card, so nothing here overreaches; the value is in bundling two graveyard-adjacent effects into a single, cheap package rather than in raw stats. It is the kind of glue card that reads as filler until you notice it does light graveyard hate and light card selection at the same time, which is a combination most three-drops never get to offer.

Mechanical Mobster (om1)
OM1 · #163common
Pricing
Normal: $0.10
Foil: $0.22
Oracle Text

Rules text

When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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