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Moxonomy

Meandering River

Land

The painless end of dual-land design, full stop. A tapland like this solves exactly one problem: it fixes two colors with zero deckbuilding tax, no life loss, no basic-land-type requirements, and no conditional untapping. The entire cost is paid in tempo, charged the turn it enters and never again. That trade suits any deck that can afford to surrender a single tempo point early in exchange for never stumbling on colors later, which is most decks that are not actively racing. The cycle these belong to (one for each two-color pair) is the floor of reliable fixing: below the budget and power level of shocklands or the original dual lands, above nothing because nothing fixes two colors more cheaply in terms of resources that matter. There is no cleverness here, and that is the point. It asks nothing, delivers the two colors it promises, and bills you the one resource that hurts least to spend on the first turn of the game.

Meandering River (gs1)
GS1 · #19common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana or Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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