Meadowboon
Evoke usually sells a discount: pay less now in exchange for a body that walks off the moment it arrives. Here the math is stranger, because both prices are four mana. The evoke cost () and the hardcast cost (
) cost the same, so evoke does not buy a cheaper trigger; it buys a different shape. Pay evoke and the creature is sacrificed as it enters, the departure ability fires once, and you spread counters across a board you have already committed: a one-shot anthem timed exactly when you want it. Pay the colored version and you keep a 3/3 whose growth fires the next time it exits, whether that exit is dying in combat, getting bounced, or being flickered home. That last case is where the card stops being a fair-rate go-wide reward and becomes an engine. The pump rides on the body, not on evoke, so any repeatable blink effect (or a chain of recasts) lets you re-fire the team-wide growth on demand, and proliferate or counter-doublers widen each wave without touching the card itself. The honest read is a modest one: a 3/3 that grows your board once when it dies. The interesting read is what reuse does to an ability that pays the whole team. Most anthem effects are static and stay put; this one rewards a deck built to keep losing the creature on purpose.

