Maze Sentinel
Most keyword-granters spread evasion or trample, abilities that push damage through and tilt a board toward offense. This one shares vigilance instead, a defensive grant that lets a gold-heavy army attack without surrendering its blocks. That choice is what makes it strange: an anthem-style lord built around a multicolored team, but one resolving the aggression-versus-safety problem rather than leaning harder into aggression. The 3/6 body backs the philosophy: a wall that happens to attack, holding off a midrange ground assault all day while still threatening damage on the crackback. The static ability tells you precisely which shell it belongs to. On a mono-colored board it grants nothing; in a deck where the team is gold by default it converts the whole army into a permanent threat-and-defense package, every creature able to swing and stand guard at once. Six mana buys a body that is a fine blocker on its own, but the grant is dead weight unless you have committed to multicolor, which is the cost of admission for the army-wide upgrade. That conditional is the design, not a flaw in it: inert in the wrong deck, an across-the-board reward in the right one, with vigilance the unusual keyword it chose to broadcast.
