Maze Abomination
Deathtouch is a strange keyword to grant in bulk, because it does not stack toward lethal the way pump or evasion does: one body with it is already a near-total combat deterrent, and a board full of it rewrites the math rather than accelerating the clock. The payoff sits in the chicken game it creates. When every one of your creatures kills on contact, any trade kills whatever blocks or attacks regardless of size, so swinging into you becomes a losing proposition and your own attacks punish anything that chooses to block. The anthem keys specifically to multicolored creatures, which roots it in gold-card decks rather than generic aggro: it asks you to commit a board of two- and three-color bodies, then converts that commitment into a team the opponent cannot profitably interact with in combat. The 4/5 frame earns its keep here, since a lord this conditional has to survive long enough to matter as a static effect, and five toughness paired with its own deathtouch shrugs off the incidental trades that would otherwise pick off the source before the team ever fields it. It does nothing for a deck of mono-colored creatures and dominates one stuffed with gold ones, a conditional lord that only justifies its slot once the surrounding archetype is already pointed in its direction.
