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Moxonomy

Mayhem Patrol

Creature — Devil Warrior1 generic manaRed mana

Blitz turns a mediocre attacker into a disposable one, and that reframing is the entire point. A 1/2 with an attack trigger that pumps a creature by +1/+0 is filler at full price: it survives to attack again but does not threaten much and does not draw a card. Cast for its blitz cost, though, the math changes. Haste means the pump trigger fires the turn it lands; menace on a body you're already planning to sacrifice means the defender either double-blocks a creature that is dying anyway or lets damage through; and the death draw refunds the card you spent. The design leans into a self-contradiction most aggressive creatures avoid: the trigger targets any creature, so the +1/+0 usually goes to a more permanent threat rather than to the Devil itself, since the Devil won't be around. It exists to make one attack step meaner and then convert itself into a fresh card, a piece built for a deck that wants bodies to come and go rather than accumulate. The permanent-menace mode is the fallback, kept honest by the same 1/2 stat line that makes the blitz mode the one you actually reach for.

Mayhem Patrol (snc)
SNC · #114common
Pricing
Normal: $0.18
Foil: $0.16
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz 1 generic manaRed mana (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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