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Moxonomy

Maw of the Mire

Sorcery4 generic manaBlack mana

Land destruction has always been priced as a tax on whoever casts it: the genre's purpose is to set an opponent back a turn, and the cost is supposed to set you back nearly as far. Stone Rain set the floor at three mana with no upside, and most of the cards built on that skeleton accept the tempo loss as the point. This one trades efficiency for a buffer, stapling four life to the same effect and accepting the steep five-mana price as the cost of softening the exchange. The life gain reframes what the spell is for: not a tempo play (it is far too slow for that) but an attrition tool, a way to strip a problematic land while padding against the very aggression the slow cast invites. The result is a sorcery that does two unglamorous jobs at once and excels at neither, the kind of black common designed to give a controlling deck a stabilizing turn rather than a backbreaking one. It is the difference between land destruction that wins races and land destruction that survives them.

Maw of the Mire (isd)
ISD · #108common
Pricing
Normal: $0.11
Foil: $0.45
Oracle Text

Rules text

Destroy target land. You gain 4 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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