Maulfist Squad
Fabricate's whole point is the choice, and this is the card that frames the choice most starkly. With menace on a 3/1 frame, the +1/+1 counter mode turns it into a 4/2 that demands two blockers: a body that trades up and pressures any defensive line that cannot afford to double-block. The Servo mode splits the stats instead, leaving a 3/1 with menace alongside a 1/1 token: a worse single threat, but better fuel for the artifact-matters and sacrifice payoffs that black and the broader Servo ecosystem reward. That fork is the entire design. A creature that arrives with menace already wants to attack alone and connect, so the counter mode reinforces what the keyword is for; the token mode pulls against it, asking you to value width and artifact count over the threat in front of you. The friction is that the menace lives on the body whether you grow it or not, so the token plan leaves a 1/1 sitting beside an evasive attacker it cannot escort through. Most evaluations of fabricate creatures treat the two modes as roughly fungible value; this one makes them genuinely diverge, because the keyword on the printed body rewards going tall while the supporting archetypes reward going wide.

