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Moxonomy

Matsu-Tribe Birdstalker

Creature — Snake Warrior Archer2 generic manaGreen manaGreen mana

The combat-damage trigger here is the interesting part: it doesn't just remove a blocker from one fight, it locks the creature down through its controller's next untap step, so the body it bites stays tapped for an entire turn cycle. That turns a 2/2 into a recurring tempo engine in a green deck built around persistent attacks, freezing a defender on the first swing and walking past it on the second. The reach activation is the answer to the obvious objection that a ground-bound 2/2 has nothing to bite in the air; spend a green mana and it can block fliers, and because the tap-down trigger fires on any combat damage to a creature, blocking is itself a way to disable an attacker for a full rotation. The cost structure is deliberately back-loaded: nothing happens until damage connects, which keeps the rate honest and asks the green deck to invest in making the attack land (trample partners, evasion, removal for the better blocker) rather than handing it value on cast. It is a Snake Warrior Archer carrying an Archer's reach as an ability rather than a printed keyword, a design that wants to be in a creature-heavy board where freezing the opponent's best blocker compounds turn over turn.

Matsu-Tribe Birdstalker (sok)
SOK · #137common
Pricing
Normal: $0.10
Foil: $0.45
Oracle Text

Rules text

Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Green mana: This creature gains reach until end of turn. (It can block creatures with flying.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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