Master Warcraft
Total authorship of a combat step belongs to whoever resolves this last, and the single timing clause (cast only before attackers are declared) is the deadline that stops it from approaching something closer to a Time Walk. You do not gain a turn; you gain the script for one combat, dictating which creatures attack and how every block gets assigned, on both sides of the table at once. The reach comes from the dual instruction. Cast on your turn, it can force a hopeless block, then order the defender's remaining blockers so your other attackers connect untouched, converting a stalled board into lethal. Cast on the opponent's turn, it can compel their entire army into the red zone where your blockers and removal are waiting, then assign your own blocks to trade up or chump exactly where it hurts least. It reads like a Fog or an Overrun but is neither: it manipulates declaration rather than damage, which means it routes around the answers built for those effects and resolves in the gap between the main phase and the declare-attackers step. The timing restriction is a window, not a single pinned moment: wait until attackers are already locked in and your authorship would mean nothing, so the cast must come while the slate is still blank and your instructions still bind. The hybrid pips let either an aggressive shell or a control deck hold it up. A rare instant that destroys nothing, draws nothing, counters nothing; it just decides the fight.




