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Moxonomy

Master Healer

Creature — Human Cleric4 generic manaWhite mana

The 1/4 body is the tell here: this is a damage-prevention battery built to survive long enough to tap every turn, not a creature meant to attack or block for value. The repeatable Tap ability turns five mana into a per-turn shield that can point anywhere on the table: fogging a single big attacker, soaking the bulk of a burn spell, or keeping a player out of lethal range one increment at a time. The design discipline is the four-damage cap and the once-per-turn tap. Each activation locks onto one target and one target only, so it cannot cover two threats in the same combat unless you find a way to untap it, and the prevention runs dry the instant those four points are spent. That ceiling is what keeps a recurring prevention engine from locking down a board entirely. It descends from the Circle of Protection lineage, where white paid an ongoing cost to negate damage by source, but this design trades color-specificity for repeatability: no source restriction, just a flat four points wherever they are aimed. Because the prevention is a one-shot per turn, it rewards timing the activation against the swing that actually matters rather than the first point of damage that arrives. A control-leaning piece from an era that priced creatures for combat rather than utility, it asks to be built around as a fixture rather than slotted in as a body.

Master Healer (uds)
UDS · #12rare
Pricing
Normal: $0.53
Foil: $7.22
Oracle Text

Rules text

Tap: Prevent the next 4 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

6 sets
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