Mass of Ghouls
Five power for five mana, with three toughness that turns every attack into a gamble. This is a pure rate test in two-color black aggression, the kind of vanilla-adjacent fatty that exists to set the floor for how much raw beatdown black is allowed to buy when nothing else rides along. The 5/3 line is the whole negotiation: it hits like a finisher, but three toughness means it trades down into nearly any three-power blocker, dies to a small burn spell or a single point of follow-up after combat, and offers no resilience to chip removal or chump-and-shock plans. That asymmetry, big enough to threaten on offense and brittle enough to crumble on defense, is the price black pays for a body that does nothing but swing. Stripped of evasion, of a death trigger, of any reason to keep it around once combat is over, it asks one question and answers it plainly: how fast does the curve need to close before the defender stabilizes. The toughness is the answer's deadline, not its safety net.


