Masked Vandal
Green's toolbox for artifacts and enchantments has almost always destroyed what it touched: Reclamation Sage shatters, and the whole naturalize family sends its victims to the graveyard. This one departs from that lineage in a way worth naming: it exiles the artifact or enchantment instead of destroying it, slipping past death triggers, recursion loops, and any board state that wants its permanents back. Exile is a cleaner answer than destruction, and green rarely gets it stapled to a creature.
The upgrade is paid from your own graveyard: the removal only fires if you exile a creature card from it, converting interaction into a graveyard-attrition choice. Fill the yard and the trigger is dependable; run a thin creature count and the enter trigger can miss entirely, leaving a 1/3 speed bump with a whiffed ability. Being every creature type contributes nothing to the removal (any creature card in the bin pays the cost equally), but it lets the 1/3 fit any tribal shell wanting a defensive green two-drop, and its changeling body counts as fuel for tribal payoffs elsewhere on the board. It reads like a utility card and plays like a synergy card: fine on rate as a wall with upside, genuinely good in a deck whose graveyard fills on its own rather than one that has to bend around feeding the trigger.


