Mask of Immolation
The whole point of an Equipment that arrives with its own bearer is that it converts a two-mana investment into two permanents at once: a 1/1 body and a piece of gear that survives that body's death. That second clause is the design trick worth studying. Sacrifice the Elemental for a point of damage, and the Mask stays on the battlefield, waiting for the next creature you want to arm. It turns a single card into a repeatable ping engine limited only by how many bodies you can feed it, and it does that damage at any speed to any target, which makes it a removal outlet as much as an aggressive tool. The friction is the equip cost you pay each time you want to re-arm it after cashing in the current host, and the fact that the damage requires killing whatever holds the Mask, so it wants a deck already generating disposable creatures or benefiting from their deaths. That places it squarely in sacrifice-matters territory: the Elemental it makes is a death trigger, an aristocrat payload, and a direct point of reach in one small package. As a self-equipping repeatable sacrifice outlet that also functions as a token generator, it does several jobs the color rarely gets from a single two-drop, which is why it reads as more of an engine piece than the ping-for-one rate suggests.
