Mary Read and Anne Bonny
A looter dressed as an aggressive body, and the discard clause is what turns the filtering into an economy. The tap ability draws first, then discards, straightforward card selection until you read the trigger, which treats that discard as a resource: pitch an Island, a Pirate, or a Vehicle and the loot pays you a tapped Treasure for the trouble. That narrows the payoff to a deck built to feed it rather than any old graveyard filler, and it rewards a manabase and creature base stocked with fuel, since every draw-and-discard cycle can bankroll the next spell. Haste matters less as a beatdown enabler than as a guarantee the machine starts the turn it lands: no summoning-sickness delay before you begin digging. The design sits in a familiar Izzet lineage of card-selection engines that reward you for treating your hand as raw material rather than a fixed set of resources, but the Treasure kickback bends it toward a build-around. You are not just smoothing your draws, you are converting your own discards into ramp and fixing. Merfolk Looter smoothed; this one smooths and mines. The 3/3 body is incidental to all of it, a clock that comes free with the engine.



