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Moxonomy

Martial Glory

InstantRed manaWhite mana

Two pump lines split across two targets, each a full point shy of what a single two-mana trick buys on one creature. The discount only pays off when one combat wants raw power and a second wants survivability, both resolved in the same step. In your own attack, the +3/+0 pushes one creature toward lethal while the +0/+3 lets another survive its block and trade up; on defense, the same split lets one blocker eat a bigger attacker on toughness while a second swings the math on power. Both halves can also land on one creature for a clean +3/+3: rarely why you register the card, but always available, so there is no failure case where half the spell is stranded for lack of a second body. The real catch is the contested board it asks for. On an empty or one-sided table, one of the two halves is doing nothing useful, and a removal response to either named creature can leave the rest of the spell hanging mid-combat with mana already spent. By construction this is a wide-board tool: it wants a multi-creature tangle where toughness lets one body absorb a trade and power lets another finish, both applied at instant speed inside a single combat. The sprawling, many-creature combats that make it sing are exactly the ones a go-wide red-white deck is built to create.

Martial Glory (pio)
PIO · #232common
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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