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Moxonomy

Marshal of Zhalfir

Creature — Human KnightWhite manaBlue mana

A Knight lord in white-blue is already an odd pairing: the tribe historically lived in mono-white and Boros aggression, where a static anthem was the whole payoff. The activated ability is what pulls this into the blue half of its identity. Paying WU and tapping it down turns a two-drop lord into a repeatable soft-removal engine: knock a blocker out of the way before your Knights swing, or tap a potential attacker before your opponent declares attackers so it can never swing at all. The wording matters. The tap symbol in the cost means the Marshal has to tap itself to activate, so it cannot fuel the ability while also swinging, and the "another" clause simply stops it from targeting itself with the effect. Otherwise the targeting is open: an opposing threat, or one of your own creatures if you have a reason to. The tension the design resolves is that a 2/2 anthem on an empty board accomplishes nothing; the tap ability gives the card a job before you have assembled a Knight shell, so it keeps earning its slot while the tribe comes online. The first line reads like tribal-support filler, but the second line is doing the work of a control piece, which is why the card lives in exactly one color pair rather than the tribe's traditional home.

Marshal of Zhalfir (mom)
MOM · #246uncommon
Pricing
Normal: $0.32
Foil: $0.38
Oracle Text

Rules text

Other Knights you control get +1/+1. White manaBlue mana, Tap: Tap another target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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