Marshal of the Lost
The pump ability scales off a number you already control the moment you attack, which makes this a payoff for going wide that dresses up as a card for going tall. Because X counts the whole attacking force, one extra token converts a modest swing into a lethal one, and the anthem lands on a single creature rather than spreading thin: pour every attacker's worth of bonus onto the biggest body, or onto a first-striker or your own deathtoucher, and watch the math on blocks fall apart. The Marshal's deathtouch is the detail that keeps the attack going. It is a body the defender cannot profitably block, so the swing recurs turn after turn and the trigger keeps firing; that repetition is where the design lives. This is not a burst finisher but a recurring tax on any board that wants to hold the ground. The tension it resolves is the old aristocrat-versus-anthem problem, where token strategies want a lord that also closes and midrange wants a body that also scales. A four-mana 3/3 with deathtouch is fair on its own terms; the attack trigger is what turns a stalled board into a clock, and it rewards committing bodies rather than protecting them.
