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Moxonomy

Marshal of the Lost

Creature — Orc Warrior2 generic manaWhite manaBlack mana

The pump ability scales off a number you already control the moment you attack, which makes this a payoff for going wide that dresses up as a card for going tall. Because X counts the whole attacking force, one extra token converts a modest swing into a lethal one, and the anthem lands on a single creature rather than spreading thin: pour every attacker's worth of bonus onto the biggest body, or onto a first-striker or your own deathtoucher, and watch the math on blocks fall apart. The Marshal's deathtouch is the detail that keeps the attack going. It is a body the defender cannot profitably block, so the swing recurs turn after turn and the trigger keeps firing; that repetition is where the design lives. This is not a burst finisher but a recurring tax on any board that wants to hold the ground. The tension it resolves is the old aristocrat-versus-anthem problem, where token strategies want a lord that also closes and midrange wants a body that also scales. A four-mana 3/3 with deathtouch is fair on its own terms; the attack trigger is what turns a stalled board into a clock, and it rewards committing bodies rather than protecting them.

Marshal of the Lost (tdm)
TDM · #207uncommon
Pricing
Normal: $0.16
Foil: $0.26
Oracle Text

Rules text

Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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