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Moxonomy

Marsh Threader

Creature — Kor Scout1 generic manaWhite mana

Swampwalk has always been the conditional keyword: a sealed conduit for damage when the table is mono-black, a blank line of text when it isn't, which is why most landwalkers got handed to commons and forgotten. A 2/1 for 1 generic manaWhite mana that connects unblockably against any player controlling a Swamp is a sharper deal than the body suggests, because the relevant black decks tend to be the controlling, life-draining ones that least want a clock ticking under their answers. The design problem with landwalk is that it asks the player to bet on the opponent before the game starts: against the right deck the creature is a guaranteed delivery system for combat damage and any aura or equipment you bolt onto it; against the wrong one it is a two-drop with bad stats and a dead ability. That gamble is the whole identity here, and it is the reason white kept producing color-hosers in scout and soldier bodies rather than baking the evasion into a generally maindeckable keyword. As a Kor Scout it sits in a small tradition of white creatures whose job is to punish a specific opponent rather than advance a generic plan: evasion that is brilliant or dead depending entirely on what lands the player across from you happens to control.

Marsh Threader (wwk)
WWK · #14common
Pricing
Normal: $0.06
Foil: $0.25
Oracle Text

Rules text

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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