Marsh Threader
Swampwalk has always been the conditional keyword: a sealed conduit for damage when the table is mono-black, a blank line of text when it isn't, which is why most landwalkers got handed to commons and forgotten. A 2/1 for that connects unblockably against any player controlling a Swamp is a sharper deal than the body suggests, because the relevant black decks tend to be the controlling, life-draining ones that least want a clock ticking under their answers. The design problem with landwalk is that it asks the player to bet on the opponent before the game starts: against the right deck the creature is a guaranteed delivery system for combat damage and any aura or equipment you bolt onto it; against the wrong one it is a two-drop with bad stats and a dead ability. That gamble is the whole identity here, and it is the reason white kept producing color-hosers in scout and soldier bodies rather than baking the evasion into a generally maindeckable keyword. As a Kor Scout it sits in a small tradition of white creatures whose job is to punish a specific opponent rather than advance a generic plan: evasion that is brilliant or dead depending entirely on what lands the player across from you happens to control.
