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Moxonomy

Marsh Hulk

Creature — Zombie Ogre4 generic manaBlack manaBlack mana

Megamorph's premise is paying a premium up front to bank a counter on the back end, and this is the version that spends the reward on the body rather than a flip trigger. Face up, it is a 4/6 for six, sized to survive combat and clog the ground rather than close a game. The megamorph cost is the wrinkle: hide it for 3 generic mana, then unmask it for 6 generic manaBlack mana, and the +1/+1 counter leaves a 5/7 that brawls through nearly anything its mana value would meet. Read flat, that is a slow, expensive roadblock; read as a sequence, it is a cheap early blocker that buys time before becoming a much larger one at instant speed, ducking sorcery-speed removal during the upkeep window and ambushing an attacker mid-combat. The trade is steep, because every line of play bleeds tempo: undersized and uninspiring now, or correctly sized but committed to a mana-hungry curve that eventually demands 3 generic mana plus 6 generic manaBlack mana to fully unpack. That is the honest read on a creature built for the back half of a grinding black deck: a toughness-forward wall whose ceiling is high but whose price for reaching it is paid in turns. The structure is sound and the body is durable; the rate is simply where the ambition stops.

Marsh Hulk (dtk)
DTK · #109common
Pricing
Normal: $0.07
Foil: $0.12
Oracle Text

Rules text

Megamorph 6 generic manaBlack mana (You may cast this card face down as a 2/2 creature for 3 generic mana. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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