Marrow Chomper
Devour normally sells one promise: convert your board into a single oversized threat and dare the opponent to find an answer. The bolted-on life gain rewires what that conversion is worth. Each creature fed to this body counts twice, once toward the pile of +1/+1 counters and once toward two life, so a wide turn that empties the battlefield buys both a beater scaled to the bodies you spent and a life buffer scaled to the same. That doubling is the quiet design decision: devour 2 already inflates the counters, and the trigger reads "for each creature it devoured," meaning it pays out per body rather than per counter, which keeps the two payoffs in step rather than letting the lifegain run away. The result is an attrition piece dressed as an aggressive one. In the Golgari overlap of green's go-wide token production and black's sacrifice value, this is the card that turns the sacrifice into a defensive cushion instead of a one-way commitment to the race, asking whether you would rather keep a board of small creatures or trade them for reach and a stabilizing chunk of life. The base 3/3 frame matters here too: with nothing devoured it is inert filler, so the card is honest about wanting the sacrifice, never a standalone play.
