Markov Warlord
The whole card lives in its enter trigger, not its body. A 4/4 with haste at this price gets chump-blocked into irrelevance the moment it lands; the two-creature "can't block" rider is what turns the swing lethal, stripping the most dangerous blockers off the wall before they ever get to slow you down. The two effects are deliberately bundled: a Falter-style evasion clause only matters if it resolves ahead of combat, and a hasty attacker only matters if something can't stop it, so collapsing both into one play lets a stalled red board convert into an alpha strike on the turn it arrives. This belongs to a long line of red Falter effects (Panic, Bedlam, and their kin) repackaged onto a creature, and the body is the difference: those spells vanish after a single combat, while this one stays as a recurring threat even though its evasion fires only on entry. The "up to two" wording is the quiet design discipline. Because the trigger resolves on your own turn, you name zero, one, or two enemy creatures and leave the rest alone, so the clause scales cleanly from a single key blocker down to an empty board with no quota to fill and no risk of pointing it at your own attackers. You are buying the swing turn itself, which is exactly why the price is steep.


