Marker Beetles
Green creatures that converted themselves into cards were a rarity for most of the game's history, and this one bundles the cantrip into a body that wants to die. The death trigger and the sacrifice-to-draw clause point at the same line of play: the beetle is built to be spent, not held. Block with it, trade it in combat, or feed it to the draw ability when the board stalls, and either way you get something back. The +1/+1 on death is the detail that rewards offering it up: after it dies, another of your creatures walks away a little bigger, ready to swing harder next turn. That makes it a piece of green's old answer to running out of gas, a problem the color has always paid for awkwardly. The two generic mana the sacrifice ability demands is the cost that keeps the draw from being free; green has rarely been allowed to refill its hand without surrendering tempo, and here it pays that premium a card at a time. Read together, the two abilities make this a deliberately disposable engine: a 2/3 that does its best work the moment it leaves the battlefield, leaving behind a card and a buffed survivor.
