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Moxonomy

Maritime Guard

Creature — Merfolk Soldier1 generic manaBlue mana

The 1/3 for two has been the core-set wall for as long as core sets have needed one: a body that survives the small burn and the early bites, holds the ground against the format's two-power aggressors, and kills the 2/1s outright while bouncing harmlessly off the 2/2s. The toughness is the whole job. Three points keeps it alive through the chip damage a slower deck would otherwise pay in life, and the single power means it will never threaten to close a game on its own, which is precisely what a card built to buy time for a control deck's real plan is supposed to do. Merfolk and Soldier are the kind of creature types stamped onto a vanilla blue blocker so a future tribal payoff has something to count, not because this card was ever meant to anchor either line. What it represents is a recurring slot in blue's design language: the cheap, expendable ground-holder that lets an expensive deck reach its expensive spells, the stripped-down heir to Wall of Air and the long lineage of toughness-forward blockers reduced to their minimum viable form. Nothing here rewards a second look, and nothing is meant to. It is fixed-cost defense at common rarity, doing exactly the unglamorous work the curve assigned it.

Maritime Guard (m11)
M11 · #63common
Pricing
Normal: $0.02
Foil:
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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