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Moxonomy

Mardu Warshrieker

Creature — Orc Shaman3 generic manaRed mana

The premise is a ritual stapled to a body, gated behind aggression. The 3/3 is below rate at four mana, but the raid trigger refunds three mana once it resolves, and not in any one color: it hands you the full Mardu wedge, which is the only reason to run a four-drop that contributes so little on the ground. The catch is that the burst arrives the moment the creature resolves, on a turn you have already committed to combat, so you cannot bank it across the cast. You spend four to net three, meaning the real payment is one mana and a card, and the payoff is fixing plus a temporary surplus while your second main phase is still open. That makes this less a creature than a one-shot ramp engine for a deck that wants to attack early and then dump something expensive after combat: a haymaker, a fistful of spells, anything that turns the leftover red-white-black into immediate pressure. The design depends entirely on sequencing the attack first, the body second, and the burst third, which is the whole identity of the wedge it serves: punish you for stumbling, reward you for staying on the front foot.

Mardu Warshrieker (ktk)
KTK · #117common
Pricing
Normal: $0.11
Foil: $0.47
Oracle Text

Rules text

Raid — When this creature enters, if you attacked this turn, add Red manaWhite manaBlack mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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