Skip to content
Moxonomy

Mardu Skullhunter

Creature — Human Warrior1 generic manaBlack mana

Hand disruption stapled to a body usually comes with friction, and designers have tried every flavor of it: Ravenous Rats hands the discard out on a 1/1, Mesmeric Fiend only borrows the card and returns it on death. Here the friction is folded into the entry itself. Because the creature enters tapped, it cannot block or attack on the turn you cast it, and the discard only fires if you have already swung with something else that turn. That is the raid bargain in miniature. A deck on the offensive strips a card from the opponent's hand (their choice, not yours) the moment a Skullhunter arrives behind a creature that already attacked; a passive deck that casts it on turn two as a defensive play gets a tapped 2/1 and no disruption at all. The clause cleanly sorts who is allowed to use it. The 2/1 stat line does the quiet work in the deck that earns the trigger, trading up into early blockers and adding pressure to a board that wants to keep racing. It is a tidy expression of aggressive-tempo design: a disruptive rider that only the beatdown plan can afford to switch on, since the entry-tapped clause makes the control deck pay for the body and collect none of the upside.

Mardu Skullhunter (ktk)
KTK · #78common
Pricing
Normal: $0.03
Foil: $0.20
Oracle Text

Rules text

This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close