Mardu Skullhunter
Hand disruption stapled to a body usually comes with friction, and designers have tried every flavor of it: Ravenous Rats hands the discard out on a 1/1, Mesmeric Fiend only borrows the card and returns it on death. Here the friction is folded into the entry itself. Because the creature enters tapped, it cannot block or attack on the turn you cast it, and the discard only fires if you have already swung with something else that turn. That is the raid bargain in miniature. A deck on the offensive strips a card from the opponent's hand (their choice, not yours) the moment a Skullhunter arrives behind a creature that already attacked; a passive deck that casts it on turn two as a defensive play gets a tapped 2/1 and no disruption at all. The clause cleanly sorts who is allowed to use it. The 2/1 stat line does the quiet work in the deck that earns the trigger, trading up into early blockers and adding pressure to a board that wants to keep racing. It is a tidy expression of aggressive-tempo design: a disruptive rider that only the beatdown plan can afford to switch on, since the entry-tapped clause makes the control deck pay for the body and collect none of the upside.
