Mardu Roughrider
A 5/4 in the aggressive three-color wedge, built to punish stalled boards by naming the one blocker you most want out of the way. The trigger reads like evasion but resolves as combat math: it does not make this creature unblockable, and a defender with bodies to spare can chump-block it with something disposable, since only a single target gets pinned. The selection is the point. Aim the trigger not at the wall in front of this body but at the opposing army's only flier, the one creature fast enough to race, or the blocker holding your other attackers in check, and the rest of your board swings more freely. That flexibility distinguishes it from a static evasion keyword: it taxes whichever blocker matters most that turn, and it costs nothing extra on an attack you were already making. The 4 toughness is the ceiling on all of it. The trigger only pays off if the creature survives to attack again, and a 5/4 folds to most of the burn and combat tricks that share its era. So it functions as a recurring tax on blocking rather than a finisher: an aggressor's top-end that keeps the go-wide plan honest by removing the defender's best answer each combat, not a threat that closes games on its own.

