Skip to content
Moxonomy

Mardu Banner

Artifact3 generic mana

The clan-banner cycle solved an old multicolor problem with a single template: fix three colors now, and when the early-game smoothing stops mattering, convert the dead artifact into a card. Mana rocks that fixed multiple colors had existed for a long time, but the ones that didn't replace themselves became late-game blanks; you drew your fixing on turn nine and sighed. The banner's sacrifice clause is the answer, and the cost structure is what keeps it fair. Tapping for a single colored mana holds the rock honest as ramp, but the draw demands all three of the wedge's colors paid at once, plus the tap and the sacrifice. That requirement is not incidental: you only cash the banner in once your board already produces the colors it was helping you reach, so the card-draw rewards having stabilized rather than digging out of a stumble. The Mardu configuration sits in the most aggressive wedge, which sharpens the tension: a three-mana investment that produces no board presence and delays its payoff is a steep ask for decks built to attack, and the eventual cantrip rarely arrives fast enough to bridge the gap. The design is clean and the logic sound; the rate is simply a generation behind the signets and Talismans that do similar work for less.

Mardu Banner (ktk)
KTK · #224common
Pricing
Normal: $0.16
Foil: $0.75
Oracle Text

Rules text

Tap: Add Red mana, White mana, or Black mana. Red manaWhite manaBlack mana, Tap, Sacrifice this artifact: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close