Marauding Boneslasher
A 3/3 for three mana in black reads above the common-rarity curve, and the printed clause is the price for it: this creature can't block unless you control another Zombie. That's the lever Wizards reaches for when it wants a common's offensive numbers pushed without handing over a complete card on defense. The condition is conditional rather than absolute, which is the whole design: field another creature of the tribe printed in its own line and the drawback stops applying, leaving you an efficient beater with no strings. Play it without that support and it becomes a body that only ever attacks, punishing the wrong board while rewarding you for leaning into the plan. The lineage runs back to the can't-block creatures that have always been the genre's way of selling a discount: aggressive stats, paid for in the blocking step, from Juggernaut onward. What distinguishes this one is that the escape hatch is built into the same identity the card already advertises. The condition reads less like a tax than a nudge to double down on the Zombie shell you were assembling anyway, which is exactly the kind of self-reinforcing drawback tribal commons want: harmless when you're on plan, a real cost when you've splashed it into the wrong deck.



