Maralen of the Mornsong
The premise inverts the most foundational rule in the game: nobody draws cards anymore. Instead, every draw step becomes a forced tutor, paid for in three life, applied to every player at the table equally. That symmetry is the trap and the toolbox at once. On its face this is the most generous effect ever stapled to a creature, handing each opponent the exact card they want every turn; the entire game of building around it is ensuring you are the only one who can afford the bargain or capitalize on it. Land a way to lock the opponent out of life (or simply race the clock) and a symmetrical "everyone tutors" engine becomes a one-sided draw engine: you assemble whatever combination you need on demand while the other side bleeds for cards they cannot deploy fast enough. The 2/3 body is almost incidental, a fragile shell housing a rules rewrite the controlling player has to protect, because the moment it dies the game snaps back to normal and the opponent walks away holding the cards they just searched up. What makes it a genuine puzzle rather than a curiosity is that the effect binds before you have a payoff in place: cast it carelessly and you have handed a perfect card to everyone who untaps after you in exchange for nothing. It rewards the player who has already solved the asymmetry before the creature ever resolves.
