Manriki-Gusari
Equipment that hates Equipment is a recursive gag on its face, but the design underneath is sharper than the joke. The +1/+2 keeps the bearer relevant in combat while the tap ability lets that same creature strip an opposing sword, bow, or whatever else the enemy has bolted onto a threat. What makes that valuable is the permanent type it answers: most decks carry no native interaction with Equipment, since artifact removal usually wants to be a whole card. Here it folds into a body you were already going to equip, and the answer is repeatable rather than one-shot. The cost is paid in tempo. Destroying an Equipment taps the equipped creature, so each activation trades an attack or a block for the disruption, and the creature has to survive to keep the off-switch online. That competition between offense and disruption on the same body is what stops it from being a free silver bullet. The ability targets the Equipment artifact directly, so reattaching it to a different creature or pulling it off entirely does not save it: the artifact remains a legal target wherever it sits on the battlefield, attached or not. It belongs to an old design tradition of narrow, type-specific hate stapled to a useful chassis, doing nothing against half the field and quietly dismantling the other half. Against any deck leaning on power-equipment, a single creature carrying this becomes a slow-grinding answer it cannot dodge by shuffling its gear around.
