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Moxonomy

Manor Gate

Land — Gate

Most Gates lock two named colors at printing, a fixed pairing you accept when you sleeve the card up. This one refuses to name its second color until it hits the battlefield. Green is the constant; the partner is a decision you make on entry, which turns a rigid dual into a green-anchored source that can point at whatever single splash the deck happens to need. The trade is the familiar tapped-fixer tax: a turn of untapped mana surrendered for the flexibility to choose late. The "choose a color other than green" clause does the real design work. Strip it out and a player could name green, ending up with a tapped mono-green source no better than a Forest for fixing purposes. Barring the green pick forces the land into its intended shape: hold the green base, reach for the off-color. It also carries the Gate subtype, which stops being a footnote in any deck that counts Gates or triggers on the type, so the flexibility comes stapled to membership in a family that occasionally pays out.

Manor Gate (clb)
CLB · #356common
Pricing
Normal: $0.76
Foil: $3.49
Oracle Text

Rules text

This land enters tapped. As this land enters, choose a color other than green. Tap: Add Green mana or one mana of the chosen color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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