Manic Vandal
Artifact destruction stapled to a body, which is the trade this effect has always asked you to weigh. A Shatter or Disenchant does its job and leaves nothing behind; here the destruction rides in on a 2/2 that keeps attacking after the artifact is gone. The cost of that bundling is timing, and it is steeper than the rate suggests. The destroy is welded to the enters trigger, so it fires at sorcery speed when you cast the creature, not in response to an opponent equipping or cracking something the way an instant would. Worse, the trigger is mandatory and the target is fixed: "destroy target artifact," not "may." If the only artifact on the board is one you control, casting this forces you to blow up your own permanent to put the Warrior into play. There is no clean "just the body" mode the way there is with a creature whose ability is optional. That is the real calculus of the maindeckable artifact-hate creature: you trade an instant's flexibility and a dedicated spell's clean miss for a permanent that demands a legal target the moment it lands. An unglamorous expression of the form, common-rarity by design because it does one well-understood job, with the rigidity of its trigger as the price of admission.

