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Moxonomy

Maniacal Rage

Enchantment — Aura1 generic manaRed mana

The two-mana stat boost that asks you to give something up. A +2/+2 aura costing two mana is a fine rate by the math of its era, and the can't-block clause is the tax that pays for it: the design says you can have the aggressive body, but the creature wearing this is committed to the attack and offers nothing on defense. That is a coherent trade for a beatdown deck, where the enchanted creature was never going to block anyway, and a real liability the moment the board stalls. The deeper structural cost is the one every aura carries: this is a card and a creature bundled into a single point of removal, so a one-for-one answer to the body strips both. Wizards has circled this exact bargain for decades, pairing a stat pump with a defensive restriction to keep the rate honest: Rancor leans on trample and recursion instead, while later aggressive auras lean on protection or evasion. Maniacal Rage represents the blunt early version of the idea, the trade stated plainly with nothing to soften the downside. The flavor lands cleanly on the mechanic, too: a creature whipped into a rage swings harder and forgets to defend itself.

Maniacal Rage (tpr)
TPR · #142common
Pricing
Normal: $0.03
Foil: $0.11
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2 and can't block.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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