Manglehorn
Most artifact removal is a transaction: you spend a card, kill a threat, and move on. This Beast bundles the one-shot destruction onto a body and then keeps working after the artifact is gone. The static clause taxes every artifact your opponents play afterward, turning their mana rocks and equipment into a tempo liability for as long as the 2/2 stays on the table. That second half is the real design decision. A creature with an enters-the-battlefield destroy effect is common enough; pairing it with a passive that makes opposing artifacts enter tapped reframes the card from a reactive answer into ongoing disruption. The tapped clause hits hardest against fast artifact engines, the kind that want to play a rock and immediately tap it for mana the same turn: against those, the static ability buys a full turn of delay every time. Making the destroy optional is the quiet courtesy: with no artifact worth killing on the other side, you still get the body and the tax rather than a dead entry trigger. It punishes artifact-dense strategies on two axes at once, the snapshot answer and the slow grind, which is a tidier package than its modest stat line suggests.


