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Moxonomy

Managorger Phoenix

Creature — PhoenixRed manaRed mana

Most Phoenixes recur off the attack step or the upkeep clock, resurrecting whenever a condition tied to combat or the passage of turns comes due. This one relocates the trigger to your spellcasting: while it sits in the graveyard, every Red mana pip you spend banks a flame counter toward it, and once five accumulate it flies back onto the battlefield with a perpetual +1/+1 in tow. The reframing points the whole card at pip density rather than repeated attacks, favoring double-red curves and mono-red spell bases over any deck that merely wants a resilient flyer. The perpetual buff is what makes the loop worth chasing: each return leaves a permanently larger body, so a long game grinds it from a fragile 2/2 into a real clock instead of flickering the same weakling back over and over. The can't-block clause keeps it purely offensive, and the perpetual keyword marks it as a digital-first construction, built for an engine that can carry a creature's shifting identity across appearances in ways paper was never wired to track. It is a delayed threat by nature: killing it buys no tempo of its own, and its ceiling scales directly with how relentlessly red your spell base is willing to be.

Managorger Phoenix (j21)
J21 · #20rare
Oracle Text

Rules text

Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each Red mana in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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